est. 1989
AIMS
To encourage development towards a science
and a technology of human-computer interaction, the Technical Committee will
pursue the following Aims:
·
to
encourage empirical research (using valid and reliable methodology, with
studies of the methods themselves where necessary);
·
to promote
the use of knowledge and methods from the human sciences in both design and
evaluation of computer systems;
·
to promote
better understanding of the relation between formal design methods and system
usability and acceptability;
·
to develop
guidelines, models and methods by which designers may be able to provide better
human-oriented computer systems;
·
to
co-operate with other groups, inside and outside IFIP, so as to promote
user-orientation and "humani-zation" in system design.
SCOPES
The main orientation is toward the users,
especially the non-computer-professional users, and how to improve the
human-computer relationship for them.
Areas of study include:
·
the
problems people have with computers;
·
the impact
of computers upon people in both individual and organizational contexts;
·
the
determinants of utility, usability and acceptability;
·
the
appropriate allocation of tasks between computers and people;
·
modelling
the user as an aid to better system design;
·
harmonising
the computer to the characteristics and needs of the user.
While the Scope is thus set wide, with a
tendency towards general principles rather than particular systems, it is
recognised that progress will only be achieved through both general studies to
advance theoretical understanding and specific studies on practical issues
(e.g. interface design standards, software system consistency; documentation,
appropriateness of alternative communication media, human factors guidelines
for dialogue design, the problems of integrating multi-media systems to match
user needs and organizational practices etc.).
WG13.1 - HCI
Education
est. 1990, revised 1991, 2024
The focus
of Working Group 13.1 is to advance global HCI education by integrating
emerging technologies, embedding HCI into diverse curricula, supporting
pedagogical research, and championing social responsibility in HCI teaching and
learning.
AIMS
·
To improve
HCI education globally, at all levels, and in all relevant disciplines of
higher education.
·
To promote
the integration of HCI Education in related curricula and educational policies.
·
To promote
both local and global views of HCI Education challenges and perspectives.
·
To
collaborate with professional organisations for HCI curricula development and
lifelong learning and HCI.
·
To foster
research on pedagogical approaches for HCI teaching and learning.
·
To foster
research on the impact of emerging technologies on HCI teaching and learning.
·
To promote
social responsibility, including ethics, diversity, inclusion, and
accessibility in HCI education.
·
To
democratise access to best practices and
experiences addressing pedagogical approaches, emerging topics and
technologies, and social responsibility in HCI Education.
SCOPES
The scope of the Working Group will build
upon existing work in IFIP member countries to include:
·
The
exchange between HCI Education in the curricula of similar or complementary
disciplines such as industrial design, psychology, cognitive sciences,
user-experience design, media and communication, etc.
·
The
exchange between HCI Education and related computer and system sciences and
engineering, such as artificial intelligence, cybersecurity, etc.
·
The role of
HCI at all levels of education, including primary and secondary education.
·
The
evaluation of the needs of the industry to promote new skills and knowledge in
HCI Education.
·
The
evaluation of the impact of new technologies, including artificial
intelligence, extended realities, embodied technology, etc., on HCI Education.
·
Dissemination
of responsible and sustainable HCI practices on HCI Education aimed at
positively impacting society and the global environment.
SIG13.1 - Interaction
Design and
International Development
est. 2008, migrated to WG 13.8 in 2014
WG13.2 -
Methodologies for User-Centered Systems Design
est. 1992
AIMS
The principal objective of the Working
Group will be:
·
to foster
research, dissemination of information and good practice in the methodical
application of HCI to software engineering.
This objective decomposes into two
sub-goals:
·
to
encourage research into and development of HCI principles, methods and
techniques applied to system design and integrated with principles, methods and
tools in software engineering, and
·
to
encourage research into human action within the system development process and
to promote knowledge transfer from such studies into the construction of
integrated HCI-SE design methods.
SCOPES
·
evaluation
and synthesis of HCI specification and design methods;
·
implications
of cognitive psychology for the design of human-computer interfaces;
·
evaluation
and study of different approaches to design delivery:
cognitive models, design rationales, task artifact cycles, engineering
principles, development methods;
·
methods and
techniques of human factors in software engineering as practised in industrial
environments;
·
human
behaviour in software development, i.e. cognitive studies of software
engineering;
·
cooperative
work techniques applied to software development.
SIG13.2 - Interaction Design and International
Development
est. 2009, migrated to WG 13.9 in 2014
WG13.3 –
Human Computer Interaction, Disability and Aging
est. 1992, revised 1994, 2001
AIMS
The principal objectives of the Working
Group will be:
·
to make HCI
designers aware of the needs of people with disabilities;
·
to
recommend guidelines for the design of HCI to facilitate the use of computers
by people with disabilities;
·
to monitor
the latest developments in the design of HCI and their impact on accessibility
and usability;
·
to
encourage the development of information systems and complementary tools which
permit the adaptation of the human interface for each specific user.
SCOPES
There are over 500 million people with
disabilities in the world. Social exclusion and many other problems often
result from their situation. It is recognised that developments in IT/HCI can
often help with problems, for example to maximise choice and integration.
However, there is also a danger that such developments can lead to the further
exclusion of this user group if they are not designed from the beginning with
universal access as an aim.
Working Group 13.3 intends to make
designers of information systems and complementary tools aware of the needs of
this group in order to encourage the development of more appropriate tools for
access and usability. As a result, systems will become universally accessible,
and the market for them will increase.
Specifically the scope of WG13.3 will include the following activities:
·
coordination
and exchange of information with other relevant bodies;
·
collaboration
with institutions interested in this field of HCI and disability;
·
focused HCI
orientation to enable people with disabilities to use information systems and
complementary tools for positive advantage.
WG13.4 -
(joint with WG2.7; see TC2)
est. 1975,
revised 1987, 1991
WG13.5 – Human Error, Resilience, Reliability, Safety and
System Development
est. 1998, revised 2014, 2024
The focus of Working Group 13.5 is human-computer interaction in
safety-critical contexts.
AIMS
This
working group aims to support practitioners, regulators, and researchers to
develop leading edge techniques in hazard analysis and the safety engineering
of computer-based systems. Particular emphasis will be on (1) understanding and
addressing the role of human error in the development and operation of complex
processes and on (2) identifying methods, techniques, and tools that can be
easily integrated into existing interactive system engineering practices.
Specifically, the aims are:
· to provide a framework for studying human factors
related to systems dependability to forecast, prevent, and mitigate failures,
e.g., through improved system design as well as improved operator training.
· to provide a forum for practitioners, regulators and
researchers to discuss the ‘human contribution’ to major accidents and
incidents.
· to identify leading edge methods, techniques, and
tools for developing safety-critical interactive systems, and to integrate them
with existing systems engineering practices.
· to support and guide international accreditation
activities in the area of safety- critical interactive systems.
SCOPES
To build on existing work in IFIP member
countries in the following areas:
· techniques for analysing human, managerial, and
organisational factors that contribute to the occurrence of incidents and
accidents.
· integrating human factors considerations into risk
assessments and systems engineering techniques for developing interactive
safety-critical systems.
· the ergonomics, usability, and user experience of
human-computer interaction with interactive safety-critical applications.
· the role of human error both in the development and in
the operation of complex processes.
·
the
prevention of human error through novel digital training approaches that can
improve operators’ performance and well-being.
WG13.6 -
Human-Work Interaction Design
est. 2005
AIMS
The aims of the HWID working group are:
·
To
encourage empirical studies and conceptualisations of the interaction among
humans, their variegated social contexts and the technology they use both
within and across these contexts.
·
Promote the
use of knowledge, concepts, methods and techniques that enables user
studies to procure a better apprehension of the complex interplay between
individual, social and organisational contexts and thereby a better
understanding of how and why people work in the ways they do.
·
Promote a
better understanding of the relationship between work-domain based empirical
studies and iterative design of prototypes and new technologies.
·
Establish a
network of researchers, practitioners and domain/subject matter experts working
within this field.
Thus on an overall level the working group
aims at establishing relationships between extensive empirical work-domain
studies and HCI design.
SCOPES
To provide the basis for an improved
cross-disciplinary co-operation and mutual inspiration among researchers, but
it will also lead to a number of new research initiatives and developments, as
well as to an increased awareness of HWID in existing HCI educations.
Complexity will be a key notion in the working group, it is not a priori
defined or limited to any particular domains. A main target of the work group
is the analysis of and the design for the variety of complex work and life
contexts found in different business.
Technology is changing human life and work contexts in numerous, multi-faceted
ways:
·
Interfaces
between collaborating individuals; advanced communication networks
·
Small and
large-scale distributed systems
·
Multimedia
and embedded technologies
·
Mobile
technologies and advanced "intelligent" robots
·
With this
evolution, toward new ways of working, has followed an intensive demand for
techniques and technologies that address contemporary issues connected
to:
·
Communication,
collaboration, and problem solving
·
Large
information spaces, variability, discretion, learning, and information seeking
This evolution toward new ways of working
and living must be embraced as a challenge to current knowledge and practice
and one, moreover, which presents exciting new opportunities in:
·
Epistemology,
with knowledge acquisition, knowledge creation, management and knowledge
sharing
·
The
symbiosis of users and contexts of use, between work and life-quality and with
both professional and individual development.
It is a challenge to design applications
that support users of technology in complex and emergent organisational and
work contexts, and thus opportunities exist to focus on methods, theories,
tools, techniques and prototype design on an experimental basis.
Under these circumstances, the primary question is less whether we choose to
study the use of a particular computer application or prefer, instead, to
conduct bottom up empirical experiments of work contexts. The new problem is
how we can understand, conceptualise and design for the complex and emergent
contexts in which human life and work are now embroiled. This problem calls for
cross disciplinary, empirical and theoretical approaches that focus on
Human-Work Interaction Design, meaning that the technology itself and
particularly the design and use of technologies mediates the interaction
between humans and specific work contexts.
WG13.7 – Human - Computer Interaction &
Visualization (HCIV)
est. 2008
AIMS
·
To
establish a study and research program that will combine both scientific work
and practical applications in the fields of Human – Computer Interaction and
Visualization.
·
To promote
the development of “effective” visualizations that benefit from the
capabilities and functionalities of the human visual system, e.g. visual
perception and other cognitive abilities.
·
To promote
the development of practical applications, e.g. in engineering, which benefit
from the newly developed concepts and which provide the necessary fields for
evaluation.
·
To
integrate several additional aspects of further research areas, such as
Scientific Visualization, Data mining, Information Design, Computer Graphics,
Cognition Sciences, Perception Theory, or Psychology, into this approach.
Thus the WG will provide a creative work
environment for performing innovative research at the interface between Human –
Computer Interaction and Visualization.
WG13.8 – Interaction Design and Children
est. 2008, migrated from SIG 13.1 2014,
revised 2015
AIMS and SCOPES
·
To support
and develop the research, practice and education capabilities of HCI in
institutions and organisations based around the world taking into account their
diverse local needs and cultural perspectives;
·
To promote
application of interaction design research, practice and education to address
the needs, desires and aspirations of people across the developing world;
·
To research
and promote interaction design practice in cross-cultural settings, with a
special focus on new and emerging economies;
·
To develop
links between the HCI community in general and other relevant communities
involved in international development and cross-cultured aspects of ICT
development.
WG13.9 – Interaction Design and Children
est. 2013
The focus of the work within Working Group
13.9 is on promoting high quality coordinated research in
child computer interaction and in interaction design with children.
AIMS
This working group aims to support
practitioners, regulators and researchers to develop the study of interaction
design and children across international contexts. Specifically it will seek – as a working
group – to develop a mature tested set of methods and practices that this
academic and practitioner base can use. It will aim:
·
To promote
high quality research in child computer interaction and in interaction design
with children
·
To provide
an accessible international forum and information site for researchers
interested in HCI and Interaction
Design where the users are children
·
To
coordinate and manage events for IDC researchers and practitioners including,
but not limited to, the annual IDC conference and the IDC workshops.
To build on existing work in IFIP member
countries in the following areas:
·
The
development and refinement of methods for engaging with children in the design
of interactive technologies
·
The
development and refinement of methods for engaging with children in the
evaluation of interactive technologies
·
The role of
children as participants in Interaction Design
·
Designing
for children from all cultures, with all abilities, talents and economics.
WG13.10 – Human-Centered Technology for Sustainability
est. 2015
AIMS
This Working Group Aims:
·
to promote
research, design, development, evaluation of human-centred technology to
encourage sustainable use of resources in various domains. These technologies
would include interaction techniques, interfaces and visualizations for
applications, tools, games, services and devices.
·
to bring
together and stimulate exchanges between, researchers, practitioners, and
policy-makers from across different disciplines involved in sustainability
through regular events. These disciplines would include computer science,
engineering, design, social sciences, etc.
·
to
coordinate publication and dissemination of related research output,
information, policies, etc.
WG13.11/12.14 – Human-Centered Intelligent Interactive Systems (HCIS)
est. 2023
WG 13.11/12.14 is about the connection
between people, artificial intelligence (AI) and human-computer interaction
(HCI) and to advance science and insights in both fields for the benefit of
society.
AI and machine learning have become the
foundation for computing systems. Intelligent interactive systems directly
impact humans and their relationship with data, information, and smart
environments. Moving towards automated and autonomous systems will consequently
change the user experience and the relationship to digital technologies on an
individual as well as on a societal level.
Designing and implementing such systems pose new challenges and require new
approaches in HCI. New opportunities for the design of user interfaces and
interaction metaphors arise and concepts and models for interactive systems
will change. On a more abstract level, new dimensions need to be considered,
including new ethical aspects and human-centered development.
As a community, we need to find ways for humans to understand AI-based systems
and means to allow human control and oversight.
AIMS
WG 13.11/12.14 aims to focus on how AI can empower
humans and support their endeavours, as well as to find ways for humans to understand
AI-based systems and the means to allow human control and oversight. The
emphasis is on the human side of the interaction between people and AI. To
reach this goal, an operation under both TC13 (HCI) and TC12 (AI) will allow
for both research and to develop the scientific foundations for Human-Centered
Intelligent Interactive Systems. Such foundations include methods, models and
algorithms for constructing and evaluating these systems.
SCOPES
Currently many applications are not focusing on
people; they are not human-centered. Ensuring meaningful human interaction with
AI is the key to the mass adoption of intelligent technologies. In the next
years, the role of HCI in the conception, design, and implementation of
applications of AI will be defined. The relationship between researchers and
developers in AI and HCI is becoming essential to create real values for
humans. Advancing intelligent interactive systems needs skills and insights
from both disciplines. Many properties, such as understandability, reliability,
trustworthiness, and safety, cannot be considered without a deep understanding
of the user experience and the interaction angle.
Specific topics of interest are:
· Methods for human-centered design of intelligent
systems.
· Interactive machine learning.
· Human-centered interactive AI.
· Data-driven user modeling and personalization.
· Interactive recommender systems.
· Joint control between humans and intelligent
agents.
· User trust in autonomous and intelligent systems.
· Interaction metaphors for collaboration with
AI-based Systems.
· Design and evaluation of intelligent user
interfaces.
· Ethical aspects of intelligent systems.
· Interactive and explainable AI.
· Human-robot interaction.
· AI in Augmented reality (AR), virtual reality (VR),
and mixed reality (MR).
· Multimodality in intelligent systems.
· Interactive application of intelligent systems.